- Qt 6.7
- Qt Graphs
- Graph Gallery
- Qt Graphs | Commercial or GPLv3

# Graph Gallery

     // Copyright (C) 2023 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     #include "scatterdatamodifier.h"
     #include <QtCore/qmath.h>
     #include <QtCore/qrandom.h>
     #include <QtGraphs/q3dscene.h>
     #include <QtGraphs/q3dtheme.h>
     #include <QtGraphs/qscatter3dseries.h>
     #include <QtGraphs/qscatterdataproxy.h>
     #include <QtGraphs/qvalue3daxis.h>
     #include <QtWidgets/qcombobox.h>

     using namespace Qt::StringLiterals;

     // #define RANDOM_SCATTER // Uncomment this to switch to random scatter

     const int numberOfItems = 10000;
     const float curveDivider = 7.5f;
     const int lowerNumberOfItems = 900;
     const float lowerCurveDivider = 0.75f;

     ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter, QObject *parent)
         : QObject(parent)
         , m_graph(scatter)
         , m_itemCount(lowerNumberOfItems)
         , m_curveDivider(lowerCurveDivider)
         ,
         m_inputHandler(new AxesInputHandler(scatter))
     {
         m_graph->activeTheme()->setType(Q3DTheme::Theme::StoneMoss);
         m_graph->setShadowQuality(QAbstract3DGraph::ShadowQuality::SoftHigh);
         m_graph->setCameraPreset(QAbstract3DGraph::CameraPreset::Front);
         m_graph->setCameraZoomLevel(80.f);

         auto *proxy = new QScatterDataProxy;
         auto *series = new QScatter3DSeries(proxy);
         series->setItemLabelFormat(u"@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"_s);
         series->setMeshSmooth(m_smooth);
         m_graph->addSeries(series);

         // Give ownership of the handler to the graph and make it the active handler
         m_graph->setActiveInputHandler(m_inputHandler);

         // Give our axes to the input handler
         m_inputHandler->setAxes(m_graph->axisX(), m_graph->axisZ(), m_graph->axisY());

         addData();
     }

     ScatterDataModifier::~ScatterDataModifier() {}

     void ScatterDataModifier::addData()
     {
         // Configure the axes according to the data
         m_graph->axisX()->setTitle("X");
         m_graph->axisY()->setTitle("Y");
         m_graph->axisZ()->setTitle("Z");

         QScatterDataArray dataArray;
         dataArray.reserve(m_itemCount);

     #ifdef RANDOM_SCATTER
         for (int i = 0; i < m_itemCount; ++i)
             dataArray->append(QScatterDataItem(randVector()));
     #else
         const float limit = qSqrt(m_itemCount) / 2.0f;
         for (int i = -limit; i < limit; ++i) {
             for (int j = -limit; j < limit; ++j) {
                 const float x = float(i) + 0.5f;
                 const float y = qCos(qDegreesToRadians(float(i * j) / m_curveDivider));
                 const float z = float(j) + 0.5f;
                 dataArray.append(QScatterDataItem(x, y, z));
             }
         }
     #endif

         m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray);
     }

     void ScatterDataModifier::changeStyle(int style)
     {
         QComboBox *comboBox = qobject_cast<QComboBox *>(sender());
         if (comboBox) {
             m_style = comboBox->itemData(style).value<QAbstract3DSeries::Mesh>();
             if (!m_graph->seriesList().isEmpty())
                 m_graph->seriesList().at(0)->setMesh(m_style);
         }
     }

     void ScatterDataModifier::setSmoothDots(int smooth)
     {
         m_smooth = bool(smooth);
         QScatter3DSeries *series = m_graph->seriesList().at(0);
         series->setMeshSmooth(m_smooth);
     }

     void ScatterDataModifier::changeTheme(int theme)
     {
         Q3DTheme *currentTheme = m_graph->activeTheme();
         currentTheme->setType(Q3DTheme::Theme(theme));
         emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled());
         emit gridEnabledChanged(currentTheme->isGridEnabled());
     }

     void ScatterDataModifier::changePresetCamera()
     {
         static int preset = int(QAbstract3DGraph::CameraPreset::FrontLow);

         m_graph->setCameraPreset((QAbstract3DGraph::CameraPreset) preset);

         if (++preset > int(QAbstract3DGraph::CameraPreset::DirectlyBelow))
             preset = int(QAbstract3DGraph::CameraPreset::FrontLow);
     }

     void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq)
     {
         int quality = int(sq);
         emit shadowQualityChanged(quality); // connected to a checkbox in scattergraph.cpp
     }

     void ScatterDataModifier::changeShadowQuality(int quality)
     {
         QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality);
         m_graph->setShadowQuality(sq);
     }

     void ScatterDataModifier::setBackgroundEnabled(int enabled)
     {
         m_graph->activeTheme()->setBackgroundEnabled((bool) enabled);
     }

     void ScatterDataModifier::setGridEnabled(int enabled)
     {
         m_graph->activeTheme()->setGridEnabled((bool) enabled);
     }

     void ScatterDataModifier::toggleItemCount()
     {
         if (m_itemCount == numberOfItems) {
             m_itemCount = lowerNumberOfItems;
             m_curveDivider = lowerCurveDivider;
         } else {
             m_itemCount = numberOfItems;
             m_curveDivider = curveDivider;
         }
         m_graph->seriesList().at(0)->dataProxy()->resetArray();
         addData();
     }

     void ScatterDataModifier::toggleRanges()
     {
         if (!m_autoAdjust) {
             m_graph->axisX()->setAutoAdjustRange(true);
             m_graph->axisZ()->setAutoAdjustRange(true);
             m_inputHandler->setDragSpeedModifier(1.5f);
             m_autoAdjust = true;
         } else {
             m_graph->axisX()->setRange(-10.0f, 10.0f);
             m_graph->axisZ()->setRange(-10.0f, 10.0f);
             m_inputHandler->setDragSpeedModifier(15.0f);
             m_autoAdjust = false;
         }
     }

     void ScatterDataModifier::adjustMinimumRange(float range)
     {
         if (m_itemCount == lowerNumberOfItems)
             range *= 1.45f;
         else
             range *= 4.95f;
         m_graph->axisX()->setMin(range);
         m_graph->axisZ()->setMin(range);
         m_autoAdjust = false;
     }

     void ScatterDataModifier::adjustMaximumRange(float range)
     {
         if (m_itemCount == lowerNumberOfItems)
             range *= 1.45f;
         else
             range *= 4.95f;
         m_graph->axisX()->setMax(range);
         m_graph->axisZ()->setMax(range);
         m_autoAdjust = false;
     }

     QVector3D ScatterDataModifier::randVector()
     {
         auto *generator = QRandomGenerator::global();
         const auto x = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
         const auto y = float(generator->bounded(100)) / 100.0f
                        - float(generator->bounded(100)) / 100.0f;
         const auto z = float(generator->bounded(100)) / 2.0f - float(generator->bounded(100)) / 2.0f;
         return {x, y, z};
     }