Qt Quick 2 Axis Dragging Example | Qt Data Visualization 5.9

Qt 5.9 | Qt Data Visualization | Qt Quick 2 Axis Dragging Example

Qt 5.9.6 Reference Documentation

# Qt Quick 2 Axis Dragging Example

The Qt Quick 2 axis dragging example concentrates on showing how to implement axis range changing by dragging axis labels in QML. It also gives a quick peek to two other new features in Qt Data Visualization 1.1: orthographic projection and dynamic custom item handling.

## Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

## Overriding Default Input Handling

First we deactivate the default input handling mechanism by setting the active input handler of Scatter3D graph to `null`:

      Scatter3D {
          id: scatterGraph
          inputHandler: null
          ...

Then we add a MouseArea and set it to fill the parent, which is the same `Item` our `scatterGraph` is contained in. We also set it to accept only left mouse button presses, as in this example we are not interested in other buttons:

      MouseArea {
          anchors.fill: parent
          hoverEnabled: true
          acceptedButtons: Qt.LeftButton
          ...

Then we need to listen to mouse presses, and when caught, send a selection query to the graph:

      onPressed: {
          scatterGraph.scene.selectionQueryPosition = Qt.point(mouse.x, mouse.y);
      }

Current mouse position, that will be needed for move distance calculation, is caught in `onPositionChanged`:

      onPositionChanged: {
          currentMouseX = mouse.x;
          currentMouseY = mouse.y;
          ...

At the end of `onPositionChanged`, we'll save the previous mouse position for move distance calculation that will be introduced later:

      ...
      previousMouseX = currentMouseX;
      previousMouseY = currentMouseY;
      }

## Translating Mouse Movement to Axis Range Change

in `scatterGraph` we will need to listen to `onSelectedElementChanged` signal. The signal is emitted after the selection query has been made in the `onPressed` of `inputArea`. We set the element type into a property we defined (`property int selectedAxisLabel: -1`) in our main component, since it is of a type we are interested in:

      onSelectedElementChanged: {
          if (selectedElement >= AbstractGraph3D.ElementAxisXLabel
                  && selectedElement <= AbstractGraph3D.ElementAxisZLabel)
              selectedAxisLabel = selectedElement
          else
              selectedAxisLabel = -1
      }

Then, back in the `onPositionChanged` of `inputArea`, we check if a mouse button is pressed and if we have a current axis label selection. If the conditions are met, we'll call the function that does the conversion from mouse movement to axis range update:

      ...
      if (pressed && selectedAxisLabel != -1)
          dragAxis();
      ...

The conversion is easy in this case, as we have a fixed camera rotation. We can use some precalculated values, calculate mouse move distance, and apply the values to the selected axis range:

      function dragAxis() {
          // Do nothing if previous mouse position is uninitialized
          if (previousMouseX === -1)
              return

          // Directional drag multipliers based on rotation. Camera is locked to 45 degrees, so we
          // can use one precalculated value instead of calculating xx, xy, zx and zy individually
          var cameraMultiplier = 0.70710678

          // Calculate the mouse move amount
          var moveX = currentMouseX - previousMouseX
          var moveY = currentMouseY - previousMouseY

          // Adjust axes
          switch (selectedAxisLabel) {
          case AbstractGraph3D.ElementAxisXLabel:
              var distance = ((moveX - moveY) * cameraMultiplier) / dragSpeedModifier
              // Check if we need to change min or max first to avoid invalid ranges
              if (distance > 0) {
                  scatterGraph.axisX.min -= distance
                  scatterGraph.axisX.max -= distance
              } else {
                  scatterGraph.axisX.max -= distance
                  scatterGraph.axisX.min -= distance
              }
              break
          case AbstractGraph3D.ElementAxisYLabel:
              distance = moveY / dragSpeedModifier
              // Check if we need to change min or max first to avoid invalid ranges
              if (distance > 0) {
                  scatterGraph.axisY.max += distance
                  scatterGraph.axisY.min += distance
              } else {
                  scatterGraph.axisY.min += distance
                  scatterGraph.axisY.max += distance
              }
              break
          case AbstractGraph3D.ElementAxisZLabel:
              distance = ((moveX + moveY) * cameraMultiplier) / dragSpeedModifier
              // Check if we need to change min or max first to avoid invalid ranges
              if (distance > 0) {
                  scatterGraph.axisZ.max += distance
                  scatterGraph.axisZ.min += distance
              } else {
                  scatterGraph.axisZ.min += distance
                  scatterGraph.axisZ.max += distance
              }
              break
          }
      }

For a more sophisticated conversion from mouse movement to axis range update, see this example.

## Other Features

The example also demonstrates how to use orthographic projection and how to update properties of a custom item on the fly.

Orthographic projection is very simple. You'll just need to change `orthoProjection` property of `scatterGraph`. In this example we have a button for toggling it on and off:

      NewButton {
          id: orthoToggle
          width: parent.width / 3
          text: "Display Orthographic"
          anchors.left: rangeToggle.right
          onClicked: {
              if (scatterGraph.orthoProjection) {
                  text = "Display Orthographic";
                  scatterGraph.orthoProjection = false
                  // Orthographic projection disables shadows, so we need to switch them back on
                  scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityLow
              } else {
                  text = "Display Perspective";
                  scatterGraph.orthoProjection = true
              }
          }
      }

For custom items, first we'll add one in the `customItemList` of `scatterGraph`:

      customItemList: [
          Custom3DItem {
              id: qtCube
              meshFile: ":/mesh/cube"
              textureFile: ":/texture/texture"
              position: Qt.vector3d(0.65,0.35,0.65)
              scaling: Qt.vector3d(0.3,0.3,0.3)
          }
      ]

We have implemented a timer to add, remove, and rotate all the items in the graph, and we'll use the same timer for rotating the custom item:

      onTriggered: {
          rotationAngle = rotationAngle + 1
          qtCube.setRotationAxisAndAngle(Qt.vector3d(1,0,1), rotationAngle)
          ...

## Example Contents

Files:

- qmlaxisdrag/qml/qmlaxisdrag/NewButton.qml
- qmlaxisdrag/qml/qmlaxisdrag/main.qml
- qmlaxisdrag/main.cpp
- qmlaxisdrag/qmlaxisdrag.pro
- qmlaxisdrag/qmlaxisdrag.qrc