List of All Members for Q3DScatter | Qt Data Visualization 5.9

Qt 5.9 | Qt Data Visualization | C++ Classes | Q3DScatter

Qt 5.9.6 Reference Documentation

# List of All Members for Q3DScatter

This is the complete list of members for Q3DScatter, including inherited members.

- enum AncestorMode
- enum ElementType
- enum OpenGLFeature
- typedef OpenGLFeatures
- enum OptimizationHint
- flags OptimizationHints
- enum SelectionFlag
- flags SelectionFlags
- enum ShadowQuality
- enum SurfaceClass
- enum SurfaceType
- enum Visibility
- Q3DScatter(const QSurfaceFormat *, QWindow *)
- ~Q3DScatter()
- activeChanged()
- activeInputHandler() const : QAbstract3DInputHandler *
- activeInputHandlerChanged(QAbstract3DInputHandler *)
- activeTheme() const : Q3DTheme *
- activeThemeChanged(Q3DTheme *)
- addAxis(QValue3DAxis *)
- addCustomItem(QCustom3DItem *) : int
- addInputHandler(QAbstract3DInputHandler *)
- addSeries(QScatter3DSeries *)
- addTheme(Q3DTheme *)
- alert(int )
- aspectRatio() const : qreal
- aspectRatioChanged(qreal )
- axes() const : QList<QValue3DAxis *>
- axisX() const : QValue3DAxis *
- axisXChanged(QValue3DAxis *)
- axisY() const : QValue3DAxis *
- axisYChanged(QValue3DAxis *)
- axisZ() const : QValue3DAxis *
- axisZChanged(QValue3DAxis *)
- baseSize() const
- clearSelection()
- close()
- contentOrientation() const
- contentOrientationChanged(Qt::ScreenOrientation )
- create()
- currentFps() const : qreal
- currentFpsChanged(qreal )
- cursor() const
- customItems() const : QList<QCustom3DItem *>
- d_ptr :
- destroy()
- devicePixelRatio() const
- event(QEvent *)
- exposeEvent(QExposeEvent *)
- filePath() const
- flags() const
- focusInEvent(QFocusEvent *)
- focusObject() const
- focusObjectChanged(QObject *)
- focusOutEvent(QFocusEvent *)
- format() const
- format() const
- frameGeometry() const
- frameMargins() const
- framePosition() const
- fromWinId(WId )
- geometry() const
- glActiveTexture(GLenum )
- glAttachShader(GLuint , GLuint )
- glBindAttribLocation(GLuint , GLuint , const char *)
- glBindBuffer(GLenum , GLuint )
- glBindFramebuffer(GLenum , GLuint )
- glBindRenderbuffer(GLenum , GLuint )
- glBindTexture(GLenum , GLuint )
- glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendFunc(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
- glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
- glCheckFramebufferStatus(GLenum )
- glClear(GLbitfield )
- glClearColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glClearDepthf(GLclampf )
- glClearStencil(GLint )
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glCompileShader(GLuint )
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCreateProgram()
- glCreateShader(GLenum )
- glCullFace(GLenum )
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteFramebuffers(GLsizei , const GLuint *)
- glDeleteProgram(GLuint )
- glDeleteRenderbuffers(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDeleteTextures(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRangef(GLclampf , GLclampf )
- glDetachShader(GLuint , GLuint )
- glDisable(GLenum )
- glDisableVertexAttribArray(GLuint )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *)
- glEnable(GLenum )
- glEnableVertexAttribArray(GLuint )
- glFinish()
- glFlush()
- glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint )
- glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint )
- glFrontFace(GLenum )
- glGenBuffers(GLsizei , GLuint *)
- glGenFramebuffers(GLsizei , GLuint *)
- glGenRenderbuffers(GLsizei , GLuint *)
- glGenTextures(GLsizei , GLuint *)
- glGenerateMipmap(GLenum )
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const char *)
- glGetBooleanv(GLenum , GLboolean *)
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetError()
- glGetFloatv(GLenum , GLfloat *)
- glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *)
- glGetIntegerv(GLenum , GLint *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetRenderbufferParameteriv(GLenum , GLenum , GLint *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetString(GLenum )
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glGetUniformLocation(GLuint , const char *)
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
- glGetVertexAttribPointerv(GLuint , GLenum , void **)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glHint(GLenum , GLenum )
- glIsBuffer(GLuint )
- glIsEnabled(GLenum )
- glIsFramebuffer(GLuint )
- glIsProgram(GLuint )
- glIsRenderbuffer(GLuint )
- glIsShader(GLuint )
- glIsTexture(GLuint )
- glLineWidth(GLfloat )
- glLinkProgram(GLuint )
- glPixelStorei(GLenum , GLint )
- glPolygonOffset(GLfloat , GLfloat )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei )
- glSampleCoverage(GLclampf , GLboolean )
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint )
- glShaderSource(GLuint , GLsizei , const char **, const GLint *)
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUseProgram(GLuint )
- glValidateProgram(GLuint )
- glVertexAttrib1f(GLuint , GLfloat )
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)

- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
- glViewport(GLint , GLint , GLsizei , GLsizei )
- hasContext() const : bool
- hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature ) const
- height() const
- heightChanged(int )
- hide()
- hideEvent(QHideEvent *)
- horizontalAspectRatio() const : qreal
- horizontalAspectRatioChanged(qreal )
- icon() const
- initializeOpenGLFunctions()
- inputHandlers() const : QList<QAbstract3DInputHandler *>
- isActive() const
- isAncestorOf(const QWindow *, AncestorMode ) const
- isExposed() const
- isModal() const
- isOrthoProjection() const : bool
- isPolar() const : bool
- isReflection() const : bool
- isTopLevel() const
- isVisible() const
- keyPressEvent(QKeyEvent *)
- keyReleaseEvent(QKeyEvent *)
- locale() const : QLocale
- localeChanged(const QLocale &)
- lower()
- m_reserved :
- m_type :
- mapFromGlobal(const QPoint &) const
- mapToGlobal(const QPoint &) const
- margin() const : qreal
- marginChanged(qreal )
- mask() const
- maximumHeight() const
- maximumHeightChanged(int )
- maximumSize() const
- maximumWidth() const
- maximumWidthChanged(int )
- measureFps() const : bool
- measureFpsChanged(bool )
- minimumHeight() const
- minimumHeightChanged(int )
- minimumSize() const
- minimumWidth() const
- minimumWidthChanged(int )
- modality() const
- modalityChanged(Qt::WindowModality )
- mouseDoubleClickEvent(QMouseEvent *)
- mouseMoveEvent(QMouseEvent *)
- mousePressEvent(QMouseEvent *)
- mouseReleaseEvent(QMouseEvent *)
- moveEvent(QMoveEvent *)
- nativeEvent(const QByteArray &, void *, long *)
- opacity() const
- opacityChanged(qreal )
- openGLFeatures() const
- optimizationHints() const : OptimizationHints
- optimizationHintsChanged(QAbstract3DGraph::OptimizationHints )
- orthoProjectionChanged(bool )
- parent(AncestorMode ) const
- parent() const
- polarChanged(bool )
- position() const
- queriedGraphPosition() const : QVector3D
- queriedGraphPositionChanged(const QVector3D &)
- radialLabelOffset() const : float
- radialLabelOffsetChanged(float )
- raise()
- reflectionChanged(bool )
- reflectivity() const : qreal
- reflectivityChanged(qreal )
- releaseAxis(QValue3DAxis *)
- releaseCustomItem(QCustom3DItem *)
- releaseInputHandler(QAbstract3DInputHandler *)
- releaseTheme(Q3DTheme *)
- removeCustomItem(QCustom3DItem *)
- removeCustomItemAt(const QVector3D &)
- removeCustomItems()
- removeSeries(QScatter3DSeries *)
- renderToImage(int , const QSize &) : QImage
- reportContentOrientationChange(Qt::ScreenOrientation )
- requestActivate()
- requestUpdate()
- requestedFormat() const
- resize(int , int )
- resize(const QSize &)
- resizeEvent(QResizeEvent *)
- scene() const : Q3DScene *
- screen() const
- screenChanged(QScreen *)
- selectedAxis() const : QAbstract3DAxis *
- selectedCustomItem() const : QCustom3DItem *
- selectedCustomItemIndex() const : int
- selectedElement() const : ElementType
- selectedElementChanged(QAbstract3DGraph::ElementType )
- selectedLabelIndex() const : int
- selectedSeries() const : QScatter3DSeries *
- selectedSeriesChanged(QScatter3DSeries *)
- selectionMode() const : SelectionFlags
- selectionModeChanged(QAbstract3DGraph::SelectionFlags )
- seriesList() const : QList<QScatter3DSeries *>
- setActiveInputHandler(QAbstract3DInputHandler *)
- setActiveTheme(Q3DTheme *)
- setAspectRatio(qreal )
- setAxisX(QValue3DAxis *)
- setAxisY(QValue3DAxis *)
- setAxisZ(QValue3DAxis *)
- setBaseSize(const QSize &)
- setCursor(const QCursor &)
- setFilePath(const QString &)
- setFlag(Qt::WindowType , bool )
- setFlags(Qt::WindowFlags )
- setFormat(const QSurfaceFormat &)
- setFramePosition(const QPoint &)
- setGeometry(int , int , int , int )
- setGeometry(const QRect &)
- setHeight(int )
- setHorizontalAspectRatio(qreal )
- setIcon(const QIcon &)
- setKeyboardGrabEnabled(bool )
- setLocale(const QLocale &)
- setMargin(qreal )
- setMask(const QRegion &)
- setMaximumHeight(int )
- setMaximumSize(const QSize &)
- setMaximumWidth(int )
- setMeasureFps(bool )
- setMinimumHeight(int )
- setMinimumSize(const QSize &)
- setMinimumWidth(int )
- setModality(Qt::WindowModality )
- setMouseGrabEnabled(bool )
- setOpacity(qreal )
- setOptimizationHints(OptimizationHints )
- setOrthoProjection(bool )
- setParent(QWindow *)
- setPolar(bool )
- setPosition(int , int )
- setPosition(const QPoint &)
- setRadialLabelOffset(float )
- setReflection(bool )
- setReflectivity(qreal )
- setScreen(QScreen *)
- setSelectionMode(SelectionFlags )
- setShadowQuality(ShadowQuality )
- setSizeIncrement(const QSize &)
- setSurfaceType(SurfaceType )
- setTitle(const QString &)
- setTransientParent(QWindow *)
- setVisibility(Visibility )
- setVisible(bool )
- setWidth(int )
- setWindowState(Qt::WindowState )
- setX(int )
- setY(int )
- shadowQuality() const : ShadowQuality
- shadowQualityChanged(QAbstract3DGraph::ShadowQuality )
- shadowsSupported() const : bool
- show()
- showEvent(QShowEvent *)
- showFullScreen()
- showMaximized()
- showMinimized()
- showNormal()
- size() const
- size() const
- sizeIncrement() const
- supportsOpenGL() const
- surfaceClass() const
- surfaceHandle() const
- surfaceType() const
- surfaceType() const
- tabletEvent(QTabletEvent *)
- themes() const : QList<Q3DTheme *>
- title() const
- touchEvent(QTouchEvent *)
- transientParent() const
- type() const
- unsetCursor()
- visibility() const
- visibilityChanged(QWindow::Visibility )
- visibleChanged(bool )
- wheelEvent(QWheelEvent *)
- width() const
- widthChanged(int )
- winId() const
- windowState() const
- windowStateChanged(Qt::WindowState )
- windowTitleChanged(const QString &)
- x() const
- xChanged(int )
- y() const
- yChanged(int )