main.qml Example File | Qt Quick 5.12.6

Qt 5.12 | Qt Quick | Qt Quick TableView examples - Conway’s Game of Life | main.qml Example File

Qt 5.12.6 Reference Documentation

# main.qml Example File

tableview/gameoflife/main.qml

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      import QtQuick 2.12
      import QtQuick.Window 2.3
      import QtQuick.Controls 2.2
      import QtQuick.Layouts 1.3
      import GameOfLifeModel 1.0

      ApplicationWindow {
          id: root
          visible: true
          width: 760
          height: 810
          minimumWidth: 475
          minimumHeight: 300

          color: "#09102B"
          title: qsTr("Conway’s Game of Life")

          TableView {
              id: tableView
              anchors.fill: parent

              rowSpacing: 1
              columnSpacing: 1

              ScrollBar.horizontal: ScrollBar {}
              ScrollBar.vertical: ScrollBar {}

              delegate: Rectangle {
                  id: cell
                  implicitWidth: 15
                  implicitHeight: 15

                  color: model.value ? "#f3f3f4" : "#b5b7bf"

                  MouseArea {
                      anchors.fill: parent
                      onClicked: model.value = !model.value
                  }
              }

              model: GameOfLifeModel {
                  id: gameOfLifeModel
              }

              contentX: (contentWidth - width) / 2;
              contentY: (contentHeight - height) / 2;
          }

          footer: Rectangle {
              signal nextStep

              id: footer
              height: 50
              color: "#F3F3F4"

              RowLayout {
                  anchors.centerIn: parent

                  Button {
                      text: qsTr("Next")
                      onClicked: gameOfLifeModel.nextStep()
                  }

                  Item {
                      width: 50
                  }

                  Slider {
                      id: slider
                      x: 245
                      y: 17
                      from: 0
                      to: 1
                      value: 0.9
                  }

                  Button {
                      text: timer.running ? "❙❙" : "▶️"
                      onClicked: timer.running = !timer.running
                  }
              }

              Timer {
                  id: timer
                  interval: 1000 - (980 * slider.value)
                  running: true
                  repeat: true

                  onTriggered: gameOfLifeModel.nextStep()
              }
          }

          Component.onCompleted: {
              gameOfLifeModel.loadFile(":/gosperglidergun.cells");
          }
      }