Toyplane.qml Example File | Qt 3D 5.12.11

- Qt 5.12
- Qt 3D
- Qt 3D: Shadow Map QML Example
- Toyplane.qml Example File
- Qt 5.12.11 Reference Documentation

# Toyplane.qml Example File

shadow-map-qml/Toyplane.qml

     /****************************************************************************
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     ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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     import QtQuick 2.1 as QQ2
     import Qt3D.Core 2.0
     import Qt3D.Render 2.0

     Entity {
         id: root
         property Material material

         Mesh {
             id: toyplaneMesh
             source: "assets/obj/toyplane.obj"
         }

         Transform {
             id: toyplaneTransform

             property real rollAngle: 0
             property real pitchAngle: 15
             property real altitude: 5
             property real angle: 0
             property real scaleFactor: 10

             QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} }

             matrix: {
                 var m = Qt.matrix4x4();
                 m.translate(Qt.vector3d(Math.sin(angle * Math.PI / 180) * scaleFactor,
                                         altitude,
                                         Math.cos(angle * Math.PI / 180) * scaleFactor));
                 m.rotate(angle, Qt.vector3d(0, 1, 0));
                 m.rotate(pitchAngle, Qt.vector3d(0, 0, 1));
                 m.rotate(rollAngle, Qt.vector3d(1, 0, 0));
                 m.scale(1.0 / toyplaneTransform.scaleFactor);
                 return m;
             }
         }

         QQ2.NumberAnimation {
             target: toyplaneTransform

             running: true
             loops: QQ2.Animation.Infinite

             property: "angle"
             duration: 10000
             from: 0
             to: 360
         }

         // Altitude / Pitch animation
         QQ2.SequentialAnimation {
             running: true
             loops: QQ2.Animation.Infinite
             QQ2.ParallelAnimation {
                 QQ2.SequentialAnimation {
                     QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad }
                     QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine }
                 }
                 QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic }
             }
             QQ2.PauseAnimation { duration: 1500 }
             QQ2.ParallelAnimation {
                 QQ2.SequentialAnimation {
                     QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad }
                     QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine }
                 }
                 QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic}
             }
             QQ2.PauseAnimation { duration: 1500 }
         }

         // Roll Animation
         QQ2.SequentialAnimation {
             running: true
             loops: QQ2.Animation.Infinite
             QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad }
             QQ2.PauseAnimation { duration: 1000 }
             QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
             QQ2.PauseAnimation { duration: 1500 }
             QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
             QQ2.PauseAnimation { duration: 1500 }
             QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart }
             QQ2.PauseAnimation { duration: 2000 }
         }

         components: [
             toyplaneMesh,
             toyplaneTransform,
             material
         ]
     }