/****************************************************************************
**
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** This file is part of the Qt3D module of the Qt Toolkit.
**
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****************************************************************************/

#include "qchannel.h"

#include <QtCore/qvector.h>

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {

class QChannelPrivate
{
public:
    QVector<QChannelComponent> m_channelComponents;
    QString m_name;
    int m_jointIndex = -1;
};

QChannel::QChannel()
    : d(new QChannelPrivate)
{
}

QChannel::QChannel(const QString &name)
    : d(new QChannelPrivate)
{
    d->m_name = name;
}

QChannel::QChannel(const QChannel &rhs)
    : d(new QChannelPrivate)
{
    *d = *(rhs.d);
}

QChannel &QChannel::operator=(const QChannel &rhs)
{
    if (this != &rhs)
        *d = *(rhs.d);
    return *this;
}

QChannel::~QChannel()
{
}

void QChannel::setName(const QString &name)
{
    d->m_name = name;
}

QString QChannel::name() const
{
    return d->m_name;
}

void QChannel::setJointIndex(int jointIndex)
{
    d->m_jointIndex = jointIndex;
}

int QChannel::jointIndex() const
{
    return d->m_jointIndex;
}

int QChannel::channelComponentCount() const
{
    return d->m_channelComponents.size();
}

void QChannel::appendChannelComponent(const QChannelComponent &component)
{
    d->m_channelComponents.append(component);
}

void QChannel::insertChannelComponent(int index, const QChannelComponent &component)
{
    d->m_channelComponents.insert(index, component);
}

void QChannel::removeChannelComponent(int index)
{
    d->m_channelComponents.remove(index);
}

void QChannel::clearChannelComponents()
{
    d->m_channelComponents.clear();
}

QChannel::const_iterator QChannel::begin() const Q_DECL_NOTHROW
{
    return d->m_channelComponents.cbegin();
}

QChannel::const_iterator QChannel::end() const Q_DECL_NOTHROW
{
    return d->m_channelComponents.cend();
}

bool operator==(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
{
    return lhs.d->m_name == rhs.d->m_name &&
           lhs.d->m_channelComponents == rhs.d->m_channelComponents;
}

bool operator!=(const QChannel &lhs, const QChannel &rhs) Q_DECL_NOTHROW
{
    return lhs.d->m_name != rhs.d->m_name ||
           lhs.d->m_channelComponents != rhs.d->m_channelComponents;
}

} // namespace Qt3DAnimation

QT_END_NAMESPACE
